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thundersinger (SuperAdmin) 8/24/2010 5:18 PM EST : Vehicle Guides

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I will post guides to make vehicles as I find them. I did learn if you want to make a motorcycle you have to make an ATV first. This will give you all the needed recipes for the motorcycle parts. If you want the bike when you finish the ATV missions and get the key DO NOT USE KEY!!!!!

The ATV key is a component needed to make the motorcycle.

ATV Missions

 

OdenVille - Control Systems 1 (Minimum Level 4)

Mission starts with Messner Cook, in front of the science facility in Odenville.

1. Talk to Messner cook
- Find and escort Ellie Benson back to Messner Cook, 10 minute timed mission. you will be attacked by some

scorpions on your way back (Avoid riding a horse so you can help defend Ellie Benson more quickly when she

gets ambushed, this happens about halfway back to odenville).
- Talk to Messner Cook
- Read Andy Benson's book
- Talk to Messner Cook
- Find Andy Benson
- Read Andy Benson's book
- Collect the following, mission completes once you have all the items, you do not need to be near the book.

You then immediately gain the knowledge "Control Systems 1".
- 3 scrap steel
- 3 scrap fasteners
- 3 scrap gears
- 3 scrap copper

- (Optional Mission) Create, or collect, a ATV control system for a experience turn in at the book. (you keep

the ATV control system)

Oilville - Engines 1 book (Minimum Level 5) (4AP, and Gas ATV Engine Award)

Mission starts with Hugh O'Boyle, near gas station inside Oilville (not a actual garage/stables)

1. Accept Hugh O'Boyle's mission to get crankshaft from Hans Gretter and camshafts from Johann Gruber.

2. Johann Gruber's mission
-Get set of pistons from Ryan upton

-Ryan Upton's mission
-Talk to Benita cruz
-Retrieve Cash Box and return it to Benita Cruz (The BCG embezzler spawns in a tent next to the cash box, you

can kill him and loot his head to save a trip for the next step)
-Talk to Lyle Winch
-Kill the BCG Embezzler and bring back his head to Lyle Winch
-Talk to Stubby Crantz
-Kill 10 ants and return to Stubby Crantz
-Talk to Lum Dollan
-Kill 7 thugs and return to Lum Dollan
-Collect Pistons from Ryan upton.
-Return Pistons to Johann Gruber for Camshafts and 2AP

3. Hans Grettner's mission.
-Get shipment of metal from Reggie baptiste

-Reggie Baptiste's mission
-Talk to Chloe Sussman
-Kill 10 Komodo Dragons and return to Chloe Sussman
-Talk to Fredrick Romjin
-Find and bring back nav computer to Fredrick Romjin
-Talk to Lena Hicks
-Kill Jerry Wilhoite and return to Lena Hicks
-Talk to Jenna Kinghorn
-Find and retrieve a rare cup for Jenna Kinghorn
-Talk to Reggie Baptiste and collect the shipment of metal
-Return the shipment of metal to Hans grettner for the crankshaft and 2AP

4. Deliver Crankshaft and Camshafts to Hugh O'Boyle for Engines 1 Manual and Gas ATV Engine.

 

Embry Crossroads - Frame 1 Schematics (Minimum level 5)

Mission starts with Rayburg Osmand, behind the nature facility in Embry Crossroads.

1. Accept Rayburg Osmand's mission to collect a custom welded frame from Gabe Anthony, and a custom suspension

system from Sean Kildaire.
(Mission chains 2 and 3 can be done at the same time, as they are in the same location)

2. Talk to Sean Kildaire
-Kill 10 survivalist tinkerers
-Collect 10 toy tires, Can be found on scavengers, or in scavengable nodes with the word "junk" in them.
-Return to Sean Kildaire to collect Custom suspension rig, 10 scrap rubber, and 8 scrap fasteners as reward.

3. Talk to Gabe Anthony
-Kill 10 Survivalist scavengers
-Collect 6 steel pipes, Can be found on scavengers, or in scavengable nodes with the word "junk" in them.
-Return to Gabe Anthony to collect Custom welded frame and 14 scrap steel as reward.

4. Return to Rayburg Osmand for Frame 1 schematics.

 

Kingman - Tires 1 Manual (Minimum Level 7) (Kingman ATV Tires award)

Mission starts with Randolph Stone, at garage/stables in Kingman.

1. Talk to Randolph Stone
-Get 4 rims at junkyard, you will have to kill some junkyard dogs to get to them. (rims look like tires)
-Return to Randolph Stone
-Collect Scrap Steel at steel mill (mission specific scrap steel, not like common tradeskill scrap steel,

somewhat hidden in the back area of the ground floor)
-Place scrap Steel in the forge (use the item from your inventory at mission marker on second floor, mobs will

begin to spawn around you and attack you, in some cases when a different player has done this mission, spawns

are left over from their mission and will be sitting at the top of the stairs, I have seen up to 5 or more

mobs "left over", so be careful here or you will die)
-Defend yourself for a while, mobs will spawn one by one upstairs and attack you.
-Place scrap steel in forge again
-Defend yourself for a while
-Place steel bar in roller (use item in inventory at mission marker underneath stairs)
-Defend yourself for a while
-Place steel bar in roller
-Defend yourself for a while
-Return to Randolph Stone with steel belts

2. Talk to Jim Conrad
-Kill Gruntle, Level 15 Boss, tons of raiders surrounding him, bring a friend if your under level 15
-Return to Randolph Stone and collect your kingman ATV tires, and Tires 1 Manual.

Pass Chris - ATV Schematics (Minimum Level 12) (2AP Award)

Tommy Smalls in the armorcraft workshop in Pass Chris.
1. Talk to Tommy Smalls
-Talk to Jacob Methods
-Collect 5 Drug Vials and return to Jacob Method

2. Talk to Tommy Smalls
-Find Tommy's teddy bear (In corner of the attic in the house)
-Find the lost cigar box (next to cash register)
-Find the lost watch (very small wrist watch, next to the beer drafts, difficult to see)
-Talk to Tommy Smalls

3. Talk to Jacob Method
-Collect the following
-5 weak botanic chemical
-5 weak antiseptic
-5 weak dilute acid
-Talk to Jacob Method

4. Talk to Tommy Smalls
-Kill Bruno Petty

5. Talk to Jacob Method
-Kill 10 Throwbacks
-Talk to Jacob Method
-Kill Goliath
-Talk to Jacob Method
-Talk to Tommy Smalls and receive ATV Schematics.

6. (Optional mission) Deliver Method's Madness to watchtower for 2 AP.

 

Additional/Misc information.

Vehicle Repair kits can either be bought directly at some gas stations, or you can find the knowledge to make

them at some science trainers (Confirmed in Trumbell and Depot 66).

Experience from crafting seems to be calculated based on a mix of current and/or max tradeskill level, Length

of time to craft an item, and your level, I don't care to try and figure out the formula for that, but you

should expect experience gains similar to what is posted here.
ATV parts gives 4100+ Experience for a level 9 character
Motorcycle parts gives 5136 experience for a level 9 character
Motorcycle parts gives 4981 experience at level 10
ATV parts gives 1029 experience at level 11
Dune Buggy parts gives 12915 (yes, one full level!) at level 15
Tires 2 manual gives 1261 experience at level 16
Dune buggy parts gives 5261 experience at level 17
motorcycle parts gives 207 experience at level 23

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thundersinger (SuperAdmin) 8/26/2010 3:12 PM EST : RE: Vehicle Guides

thundersinger
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This is a quick FAQ on motorized vehicles and their specifications by Skag.

In order to craft any vehicle, you will need to complete the ATV quests, as all other vehicle schematics will require you to research from the five main ATV books.

Fuel Efficiency: A higher number means the vehicle will go a farther distance on the same fuel unit, in other words, a higher efficiency vehicle uses less fuel and is cheaper to run.

The retail price is four times the merchant's times the "sell to merchant" price which is equivalent to the "buy from merchant" prices used when the three basic vehicles were sold by Vehicle Test Merchants.

Speed ratings:
Vehicles of the same class appear to have the same speed, so all motorbikes are the same speed, all Dune Buggies are same speed, all ATVs are the same speed.
Speeds, when listed, are in-game speeds obtained from timing a fixed distance to a stationary person , with the distance found using the /who command.
Vehicles speed tested: Franklin Riders Horse, Assault ATV, Electric Motorcycle, Lode Runner Dune Buggy
The approximate ratings from slowest to fast are:

Horse: 30 km/hr, slowest mode of transportation other than walking
ATV: 32 km/hr, slowest motorized vehicle
Dune Buggy: 35 km/hr, faster than ATV, slower than Motorcycle
Motorcycle: 40 km/hr, faster than Dune Buggy, slower than Interceptor
Interceptor: 49 km/hr, fastest motorized vehicle

Vehicle weapons:
Vehicle weapons are essentially turreted and have free aim when in aim mode. Vehicle weapons are treated as rifles and will have a hit chance based on your Rifle skill, so pistoleers will have a poor attack rating with vehicle guns. Vehicle weapons also show up in chat logs as an NPC firing, so they have a chance to miss as well.

Left most pictures were taken from the Fallen Earth :: New Vehicles page (now removed after a site renovation), with right most pictures taken from in-game screenshots. Click the thumbnails for bigger pictures from the Fallen Earth Wallpapers page, where available.

atv2.JPG
ATV / Assault ATV pictured

ATV
Built from ATV book, requires Engines 1, Tires 1, Control Systems 1, Frames 1
Requires 20 coordination to drive
Durability: 200
Fuel: 16000 (Gasoline)
Slots: 10
Fuel Efficiency: 100
Speed: 32 km/hr?
Retail price: 1789 when it was on vendors
Requires 30 Science to build

Cargo ATV
Built from Improved ATV book, requires Improved Engines 1, Improved Tires 1, Control Systems 1, Improved Frames 1
Requires 30 coordination to drive
Durability: 500
Fuel: 24000 (Gasoline)
Slots: 20
Fuel Efficiency: 120
Speed: 32 km/hr?
Retail price: 11188
Requires 60 Science to build

Reinforced ATV
Built from Improved ATV book, requires Improved Engines 1, Improved Tires 1, Control Systems 1, Improved Frames 1
Requires 30 coordination to drive
Durability: ?
Fuel: ? (Gasoline)
Slots: ?
Fuel Efficiency: ?
Speed: 32 km/hr?
Retail price: ?
Requires 60 Science to build

Biodiesel ATV
Built from Improved ATV book, requires Improved Engines 1, Improved Tires 1, Improved Control Systems 1, Improved Frames 1
Requires 35 coordination to drive
Durability: ?
Fuel: ? (Biodiesel)
Slots: ?
Fuel Efficiency: ?
Speed: 32 km/hr?
Retail price: ?
Requires 75 Science to build

Electric ATV
Built from Improved ATV book, requires Improved Engines 1, Improved Tires 1, Improved Control Systems 1, Improved Frames 1
Requires 40 coordination to drive
Durability: ?
Fuel: ? (Vehicle Battery)
Slots: ?
Fuel Efficiency: ?
Speed: 32 km/hr?
Retail price: ?
Requires 90 Science to build

Explorer ATV
Built from Advanced ATV book, requires Advanced Engines 1, Improved Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 50 coordination to drive
Durability: ?
Fuel: ? (?)
Slots: ?
Fuel Efficiency: ?
Speed: 32 km/hr?
Retail price: ?
Requires 120 Science to build

Hybrid ATV
Built from Advanced ATV book, requires Advanced Engines 1, Advanced Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 55 coordination to drive
Durability: ?
Fuel: ? (?)
Slots: ?
Fuel Efficiency: ?
Speed: 32 km/hr?
Retail price: ?
Requires 135 Science to build

Assault ATV
Built from Advanced ATV book, requires Advanced Engines 1, Advanced Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 60 coordination to drive
Durability: 1000
Fuel: 30000 (Gasoline)
Slots: 12
Fuel Efficiency: 140
Speed: 32 km/hr
Retail price: 112892
Requires 150 Science to build

bike2.JPG
Motorcycle / Electric Motorcycle pictured

Motorcycle
Built from Motorcycle book, requires Engines 1, Tires 1, Control Systems 1, Frames 1
Requires 25 coordination to drive
Durability: 200
Fuel: 10000 (Gasoline)
Slots: 8
Fuel Efficiency: 180
Speed: 40 km/hr?
Retail price: 4348 (4351 when it was on vendors)
Requires 45 Science to build

Combat Motorcycle
Built from Improved Motorcycle book, requires Improved Engines 1, Tires 1, Control Systems 1, Improved Frames 1
Requires 35 coordination to drive
Durability: 500
Fuel: 10000 (Gasoline)
Slots: 8
Fuel Efficiency: 120
Speed: 40 km/hr?
Retail price: 19260
Requires 75 Science to build

Cargo Motorcycle
Built from Improved Motorcycle book, requires Engines 1, Improved Tires 1, Improved Control Systems 1, Improved Frames 1
Requires 35 coordination to drive
Durability: 450
Fuel: 13000 (Gasoline)
Slots: 12
Fuel Efficiency: 160
Speed: 40 km/hr?
Retail price: 18728
Requires 75 Science to build

Biodiesel Motorcycle
Built from Improved Motorcycle book, requires Improved Engines 1, Improved Tires 1, Improved Control Systems 1, Improved Frames 1
Requires 40 coordination to drive
Durability: 400
Fuel: 15000 (Biodiesel)
Slots: 8
Fuel Efficiency: 300
Speed: 40 km/hr?
Retail price: 28628
Requires 90 Science to build

Electric Motorcycle
Built from Improved Motorcycle book, requires Improved Engines 1, Improved Tires 1, Improved Control Systems 1, Improved Frames 1
Requires 45 coordination to drive
Durability: 450
Fuel: 20000 (Vehicle Battery)
Slots: 8
Fuel Efficiency: 400
Speed: 40 km/hr
Retail price: 37580
Requires 105 Science to build

Courier Bike
Built from Advanced Motorcycle book, requires Advanced Engines 1, Improved Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 55 coordination to drive
Durability: 600
Fuel: 20000 (Gasoline)
Slots: 20
Fuel Efficiency: 250
Speed: 40 km/hr?
Retail price: 86340
Requires 135 Science to build

Wasteland Rider
Built from Advanced Motorcycle book, requires Advanced Engines 1, Advanced Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 60 coordination to drive
Durability: 600
Fuel: 15000 (Biodiesel)
Slots: 12
Fuel Efficiency: 280
Speed: 40 km/hr?
Retail price: 116500
Requires 165 Science to build* (Key requires 150, Tires require 165)

Nomad Speedster
Built from Advanced Motorcycle book, requires Advanced Engines 1, Advanced Tires 1, Advanced Control Systems 1, Advanced Frames 1
Requires 65 coordination to drive
Durability: 700
Fuel: 15000 (Gasoline)
Slots: 16
Fuel Efficiency: 280
Speed: 40 km/hr?
Retail price: 139640
Requires 165 Science to build

dune2.JPG
Dune Buggy / Electric Dune Buggy pictured

Dune Buggy
Built from Dune Buggy book, requires Engines 2, Tires 2, Control Systems 2, Frames 2
Requires 35 dexterity to drive
Durability: 500
Fuel: 38000 (Gasoline)
Slots: 16
Fuel Efficiency: 40
Speed: 35 km/hr?
Retail price: 15660 (15660 when it was on vendors)
Requires 75 Science to build

Convoy Buggy
Built from Improved Dune Buggy book, requires Improved Engines 2, Tires 2, Control Systems 2, Improved Frames 2
Requires 45 dexterity to drive
Durability: ?
Fuel: ? (Gasoline)
Slots: ?
Fuel Efficiency: ?
Speed: 35 km/hr?
Retail price: 40784
Requires 105 Science to build

Combat Buggy
Built from Improved Dune Buggy book, requires Improved Engines 2, Improved Tires 2, Control Systems 2, Improved Frames 2, Vehicle Weapons 1
Requires 50 dexterity to drive
Durability: 600
Fuel: 30000 (Gasoline)
Slots: 10
Fuel Efficiency: 40
Speed: 35 km/hr?
Retail price: ?
Includes ZI-12 light vehicle mounted machine guns
Requires 120 Science and 105 Ballistics to build

Survivalist Buggy
Built from Improved Dune Buggy book, requires Improved Engines 2, Improved Tires 2, Improved Control Systems 2, Improved Frames 2, Vehicle Weapons 1
Requires 50 dexterity to drive
Durability: 500
Fuel: 50000 (Biodiesel)
Slots: 16
Fuel Efficiency: 100
Speed: 35 km/hr?
Retail price: ?
Includes ZI-12 light vehicle mounted machine guns
Requires 120 Science and 105 Ballistics to build

Electric Buggy
Built from Improved Dune Buggy book, requires Improved Engines 2, Improved Tires 2, Improved Control Systems 2, Improved Frames 2, Vehicle Weapons 1
Requires 55 dexterity to drive
Durability: 500
Fuel: 60000 (Vehicle Battery)
Slots: 20
Fuel Efficiency: 100
Speed: 35 km/hr?
Retail price: 74552
Includes ZI-12 light vehicle mounted machine guns
Requires 135 Science and 105 Ballistics to build

Load Runner
Built from Advanced Dune Buggy book, requires Advanced Engines 2, Improved Tires 2, Improved Control Systems 2, Advanced Frames 2, Improved Vehicle Weapons 1
Requires 65 dexterity to drive
Durability: 700
Fuel: 35000 (Gasoline)
Slots: 24
Fuel Efficiency: 50
Speed: 35 km/hr
Retail price: 143480
Includes ZI-20 medium vehicle mounted machine guns
Requires 165 Science and 165 Ballistics to build

Nomad Buggy
Built from Advanced Dune Buggy book, requires Improved Engines 2, Advanced Tires 2, Advanced Control Systems 2, Advanced Frames 2, Improved Vehicle Weapons 1
Requires 70 dexterity to drive
Durability: ?
Fuel: ? (Gasoline?)
Slots: ?
Fuel Efficiency: ?
Retail price: ?
Includes ZI-20 medium vehicle mounted machine guns
Requires 180 Science* and 165 Ballistics to build

Skirmish Buggy
Built from Advanced Dune Buggy book, requires Advanced Engines 2, Advanced Tires 2, Advanced Control Systems 2, Advanced Frames 2, Improved Vehicle Weapons 1
Requires 75 dexterity to drive
Durability: ?
Fuel: ? (Gasoline?)
Slots: ?
Fuel Efficiency: ?
Retail price: ?
Requires 195 Science* and 165 Ballistics to build (unbuildable currently)
Includes ZI-20 medium vehicle mounted machine guns

inter2b.jpg
Interceptor Speedster / Interceptor Speedster pictured

Interceptor Speedster
Built from Interceptor book, requires Engines 3, Tires 3, Control Systems 3, Frames 3
Requires 65 dexterity to drive
Durability: 600
Fuel: 45000 (Improved Gasoline)
Slots: 12
Fuel Efficiency: 60
Retail price: 111904
Requires 165 Science to build

There are further vehicles possible in the future. The higher end Advanced Dune Buggies require higher crafting skills than currently possible. Improved Interceptor Research is listed in the Interceptor manual but requires 195 Science skill to research, hence it is not currently possible to obtain this manual.

---

Maintaining your vehicle

Vehicles, when damaged, can only be repaired with vehicle repair kits.
Vehicles at least up to the level of Dune Buggy only require a basic vehicle repair kit. Improved vehicle repair kits can be used to restore greater durability to your vehicle with one repair.
Each repair kit has 10 charges (can be used 10 times).

Vehicle Repair kits may also be required in order to construct your vehicle, in varying amounts depending on the complexity of the vehicle.

Basic vehicle repair kits are available from selected fuel merchants near garage/stable buildings, or can be player crafted once you have used the appropriate manual.
Basic vehicle repair kit manuals are available from Science vendors in most Sector 1 starter towns as well as other selected towns.
Improved and Advanced repair kits are available from the conflict faction camp vendors at Fender Gate, or from player crafters. The manuals can be researched once you have the Basic vehicle repair kit knowledge.

Basic Vehicle Repair Kit : Cost 100 per kit, each kit restores 400 durability to a vehicle
Improved Vehicle Repair Kit: Cost 1000 per kit, each kit restores ? (>=500) durability to a vehicle
Advanced Vehicle Repair Kit: Cost 10000 per kit, each kit restores ? durability to a vehicle

Vehicles require fuel to operate. Fuel can be bought from selected fuel merchants near garage/stable buildings, or can be player crafted once you have learned the appropriate recipe.
You must use the fuel appropriate to your vehicle.

Gasoline: Cost is 200 per can, each can adds 32000? to fuel
Biodiesel: Cost is 100 per can, each can adds 32000? to fuel
Vehicle battery: Cost is 150 per battery, each battery adds 32000? to fuel
Improved Gasoline: Cost is 400 per can, each can adds 32000? to fuel

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thundersinger (SuperAdmin) 8/26/2010 3:14 PM EST : RE: Vehicle Guides

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MOTORCYCLE

Building your Motor Cycle is a multi step process. It will range from learning first how to build a ATV SEE:

ATV Guide. To Researching a Motor Cycle. Once you learn to build your ATV it will become obvious from the

recipes you now have that you can soon build your motor cycle.

The Beginning.

1) The quickest way to learn how to build a Motorcycle is to not use your New ATV! Yes DO NOT USE the new KEY.

This is REQUIRED for the Motor cycle research guide.

Here is a breakdown of what is needed for each item to complete your first Motor Cycle

Motor Cycle Research Science Skill 45
Time: 1 30m

Materials:
14 Scrap paper 2 pens 5 vehicle repair kits 1 ATV Key

The Parts needed to Craft:

Motor Cycle Control System Science Skill 45
Time: 6h 32m
Materials:
10 Scrap Copper 5 Scrap gears 5 Scrap Fasteners 10 Scrap Steel 2 Scrap Glass

Gas Motorcycle Engine Science Skill 45
Time: 6h32m
Materials:
15 Scrap Steel 10 Scrap Fasteners 10 Scrap gears 3 Weak Geological Chemicals 5 Scrap Copper

Motor Cycle Frame Science Skill 45
Time:6h 32m
Materials:
15 Scrap Steel 10 Scrap Fasteners 6 Scrap rubber 5 Scrap glass

Motor Cycle Tires Science Skill 45
Time: 6h32m
Materials:
22 Scrap Rubber 10 Weak Geological Chemicals

Asembly of final Vehicle

Motor Cycle Key Science Skill 45
Time:6h32m
Materials:
Motor Cycle Control System 1
Gas Motorcycle Engine 1
Motor Cycle Frame 1
Motor Cycle Tires 1
Vehicle repair kit 1

Total Materials and Time

14 Scrap paper 2 pens 5 vehicle repair kits 1 ATV Key
13 Weak Geological Chemicals
10 Scrap gears
15 Scrap Copper
5 Scrap gears
25 Scrap Fasteners
40 Scrap Steel
7 Scrap Glass
28 Scrap Rubber

34 Hours TOTAL not including anything spent on ATV quests

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thundersinger (SuperAdmin) 8/26/2010 3:17 PM EST : RE: Vehicle Guides

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Current Vehicle Stats
I was poking around to see if it was worth upgrading my bike and came across this:

Name Stats Requirement Vehicle Type Speed (Kph) Color Strength Health Fuel Efficiency Fuel Type Tank Size Acceleration Inventory Size Inventory Weight (Kg) Slope Armament
ATV Coordination 20 Combat 32 Red 100 250 100 Gasoline 16000 Fast 20 90 600 N/A
Cargo ATV Coordination 30 Cargo 32 Green 150 400 200 Gasoline 56000 Fast 36 115 600 N/A
Reinforced ATV Coordination 30 Combat 32 Black 150 600 125 Gasoline 30000 Fast 20 115 700 N/A
Biodiesel ATV Coordination 30 Fuel 32 Blue 150 400 165 Biodiesel 48000 Fast 32 92.5 600 N/A
Electric ATV Coordination 30 Fuel 32 Blue 150 450 200 Battery 88000 Fast 36 115 600 N/A
Explorer ATV Coordination 50 Cargo 32 Green 250 450 350 Biodiesel 80000 Fast 48 165 750 N/A
Hybrid ATV Coordination 55 Fuel 32 Blue 250 500 500 Gasoline 96000 Fast 40 165 650 N/A
Assault ATV Coordination 60 Combat 32 Black 250 850 250 Gasoline 80000 Fast 32 165 750 N/A
Franklin's Rider ATV Coordination 45 Combat 32 Green 200 650 175 Battery 60000 Fast 32 140 600 N/A
Motorcycle Coordination 25 Combat 40 Green 75 200 250 Gasoline 24000 Fast 6 77.5 400 N/A
Combat Motorcycle Coordination 35 Combat 40 Green 105 300 350 Gasoline 40000 Fast 10 92.5 400 N/A
Cargo Motorcycle Coordination 35 Cargo 40 Red 105 225 500 Gasoline 56000 Fast 20 92.5 400 N/A
Biodiesel Motorcycle Coordination 40 Fuel 40 Blue 105 225 525 Biodiesel 64000 Fast 16 92.5 400 N/A
Electric Motorcycle Coordination 45 Fuel 40 Blue 105 225 600 Battery 72000 Fast 18 92.5 400 N/A
Courier Bike Coordination 55 Cargo 40 Green 165 350 850 Gasoline 88000 Fast 28 122.5 450 N/A
Wasteland Rider Coordination 60 Combat 40 Blue 165 600 550 Biodiesel 56000 Fast 12 122.5 450 N/A
Nomad Speedster Coordination 65 Fuel 40 Red 165 450 1000 Gasoline 112000 Fast 20 122.5 450 N/A
Dune Buggy Dexterity 35 Cargo 35 N/A 350 650 50 Gasoline 64000 Fast 44 265 500 N/A
Convoy Buggy Dexterity 45 Cargo 35 N/A 450 650 100 Gasoline 96000 Fast 52 265 500 N/A
Combat Buggy Dexterity 50 Combat 35 N/A 450 900 125 Gasoline 80000 Fast 32 265 600 ZI-12 Light MG
Survivalist Buggy Dexterity 50 Alt-Fuel 35 N/A 450 650 250 Biodiesel 88000 Fast 40 265 550 N/A
Electric Buggy Dexterity 55 Alt-Fuel 35 N/A 450 650 225 Battery 120000 Fast 40 265 550 N/A
Load Runner Buggy Dexterity 65 Cargo 35 N/A 650 800 225 Gasoline 160000 Fast 56 365 600 N/A
Nomad Buggy Dexterity 70 Alt-Fuel 35 N/A 650 900 300 Biodiesel 160000 Fast 48 365 650 N/A
Interceptor Dexterity 55 Cargo 48 N/A 455 1000 300 Improved Gasoline 152000 Fast 32 267.5 300 N/A
Fallen Earth ATV Coordination 10 Combat 32 FE Custom 100 550 150 Gasoline 1600 Fast 20 90 600 N/A
Badland Rider Coordination 10 Hybrid 40 FE Custom 240 600 1000 Gasoline 112000 Fast 20 160 400 N/A

http://kb.fallenearth.com/index.php?View=entry&EntryID=452

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thundersinger (SuperAdmin) 8/26/2010 3:26 PM EST : RE: Vehicle Guides

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From Hamthrax Fallen Earth Wiki
Jump to: navigation, search
A quick and dirty guide to painting
Using the paint and dye system added in Patch 1.6 is pretty easy but perhaps a little confusing to folks who

are new to it.

First, you'll need to get your hands on the appropriate Paint And Dye Kit for the level of the vehicle you

want to paint. You can check the vehicle's level by taking a look at the delve information on the vehicle's

key prior to using it. You can also target your vehicle in game and see what level it is under its name (or

you can just look it up here).

Basic Paint And Dye Kits will paint vehicle level 15 and lower.
Simple Paint And Dye Kits will paint vehicle level 30 and lower.
Average Paint And Dye Kits will paint vehicle level 45 and lower.
Advanced Paint And Dye Kits (and the fancy kits under Vibrant Dyes) will paint vehicle level 60 and lower.
The paint is applied to the actual vehicle - not the key. You'll need up to three kits to paint your vehicle.

 Once you've got your kits, take them and your vehicle to your nearest garage and speak to the Garage Manager.

You'll notice a new icon in his normal list.

 Click on your vehicle in the Garage Manager's list and then click that new button (the one with the paint can

icon) - this will pull up a paint interface.

 There are three slots that can take color. Primary covers the majority of the body. Secondary covers the front

end and a bit of the back. Tertiary covers a bit of detail - stripes at front, side, and rear. Drag and drop

one of your kits from your inventory into one of the slots. Click on the small rectangle next to the name of

the slot you just dropped your paint into. A palette of color options will pop up

 You may add your kits all at once or one at a time. The picture above shows me returning to the Garage to add

a second color once I'd already painted the body (Primary slot) blue. Play with the colors in the palette

until you're satisfied with the results, and then press OK to complete the change. Assuming you've got enough

chips to make those changes, in a few seconds, your vehicle will now look as it did in the preview.

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